EDH règles mondiales (20 sept 2009)

Démarré par astre, 14 Septembre 2009, 20:50:18

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astre

http://www.mtgfrance.com/viewtopic.php?f=27&t=18472

CitationEDH SEPTEMBER 2009 UPDATE

Effective 20 September 2009

*No additions to the Banned List*

*Riftsweeper is Unbanned*

*The Command Zone is adopted*

*The Open Play Rule for Generals is adopted*

*The "Partial Paris" mulligan is adopted*

Although there has been a great deal of debate on cards that some see as problematic (such as Staff of Domination, Eternal Witness, Time Stretch, and Mindslaver), the Rules Committee was not sufficiently convinced that any of these cards currently pose a significant threat to the health of the format. We will continue to keep our eyes peeled.

The Command Zone, created specifically for Planechase cards, is an excellent fit for Generals. Many players actually believed up to this point that there was a separate General Zone, so we feel that this move is consistent with both the direction of Magic and the way players intuitively see the game. The rules will be updated as follows:

8. The General begins the game in the Command Zone

11. While a General is in the Command Zone, it may be played. As an additional cost to play your General this way, you must pay {2} for each previous time you have played it this way.

12. If a General would be put into a Graveyard or Exile from anywhere, its owner may put it in the Command Zone instead. This is a replacement effect. The creature never goes to the graveyard and will not trigger such abilities. Note: The General may still go to a player's hand or library. This will not be replaced by rule 12.

Riftsweeper is unbanned due to it no longer interacting with Generals.

Having two different rules for playing Generals has become very confusing to many players. We've chosen to adopt the Open Play rule as the official, and move the League Play rule to the Optional Rules section. The ever-growing popularity of EDH means that there are simply too few Generals available for everyone. We still support local groups playing with the League Play Rule. Note that while some groups play with the rule that the General is "Superlegendary" (meaning immune to the Legend Rule), this is not the official position of the Rules Committee. Generals are still subject to the normal Legend rule. We feel as though the ability to simply replay your General more than balances out the ability of another player to at least temporarily get rid of it via Clone and friends.

As far as the mulligan rule goes, we want players to be able to play the game (and lessen the chance of mana screw) without enabling degenerate combos. To that end, we've chosen to adopt the "Partial Paris" (sometimes called the "Brittany") mulligan. In the Partial Paris mulligan, you may set aside any number of cards from your initial seven and then draw that many minus one. Like the normal Magic mulligan, you may repeat this process, drawing one fewer card each time. Once you have a hand you're happy with, you shuffle back in the set-aside cards. We feel as though this will give players the maximum opportunity to start with a playable opening hand.

The Rules Committee is dedicated to keeping the format vibrant, alive, and responsive to the needs of its player base. In the coming months, in addition to the normal discussion regarding banning/unbanning of individual cards, will be considering other conceptual areas for the format, such as 1v1 play, the involvement of Planechase, and more.

On behalf of the RC,
Sheldon

donc, on résume: la règle des légendes s'applique, et le général n'est plus exilé mais part dans une zone de commandement directement pompé de planechase.

Et bientot une ban list world en 1Vs1
membre du fan club des tachikoma
http://fr.wikipedia.org/wiki/Tachikoma

adrienger

C'est un début !
J'attends la suite avec impatience !
Site de la Team GT

Citation de: hooh le 15 Janvier 2007, 15:40:47
on me signale que life n'a pas géré phage hier a clichy  :lol:

Citation de: nicofromtokyo parlant de son deck le 31 Janvier 2009, 10:45:57
Ca remballe contre aggro et combo, ça marche pas génial contre un jeu controle bien joué, mais je ne pense pas que ce soit complètement pourri non plus.