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Les forums Type 1 => Casual et Formats funs => Wagic => Discussion démarrée par: CwaM le 13 Janvier 2008, 12:29:58

Titre: Morningtide?
Posté par: CwaM le 13 Janvier 2008, 12:29:58
qu'ajoutez vous dans votre (mini)wagic?
Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 12:36:02
Une première sélection de trucs bien :
Mutavault
Land   Rare
{T}: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.

Murmuring Bosk
Land - Forest   Rare
({T}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.

Scapeshift   2gg
Sorcery   Rare
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Recross the Paths   2g
Sorcery   Uncommon
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths into its owner's hand

Reach of Branches
   4g
Tribal Instant - Treefolk   Rare
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.


Fertilid    2g
Creature - Elemental   Common
Fertilid comes into play with two +1/+1 counters on it.
1{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0

Chameleon Colossus   2gg
Creature - Shapeshifter   Rare
Changeling (This card is every creature type at all times)
Protection from Black
2{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is equal to its power.
Illus. Darrell Riche   #116/150   4/4


Titan's Revenge   xrr
Sorcery   Rare
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Illus. Christopher Moeller

Taurean Mauler   2r
Creature - Shapeshifter   Rare
Changeling (This card is every creature type at all times)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo      2/2

Spitebellows   5r
Creature - Elemental   Uncommon
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1

Shard Volley   r
Instant   Common
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
"Let the mountain's teeth pierce our oppressors"

Countryside Crusher   1rr
Creature - Giant Warrior   Rare
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3

Warren Weirding   1b
Tribal Sorcery - Goblin   Uncommon
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.

Violet Pall   4b
Tribal Instant - Faerie   Common
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Jeff Miracola   #81/150   

Pulling Teeth   1b
Sorcery   Common
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.

Offalsnout   2b
Creature - Elemental   Uncommon
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke {B}

Mind Shatter   xbb
Sorcery   Rare
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.

Blightsoil Druid   1b
Creature - Elf Druid   Common
{T}, Pay 1 life: Add {G} to your mana pool.
Illus. Nils Haam   #59/150   1/2

Vendilion Clique    1uu
Legendary Creature - Faerie Wizard   Rare
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1

Slithermuse   2uu
Creature - Elemental   Rare
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3{U}
3/3

Sage's Dousing     2u
Tribal Instant - Wizard   Uncommon
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

Negate   1u
Instant   Common
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no

Stonehewer Giant   3ww
Creature - Giant Warrior   Rare
Vigilance
1{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott   #24/150   
4/4

Reveillark   4w
Creature - Elemental   Rare
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5{W}
Illus. Jim Murray      4/3

Idyllic Tutor   2w
Sorcery   Rare
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.

Graceful Reprieve   1w
Instant   Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor   #11/150   





Ensuite, quelques cartes complémentaires :
Feudkiller's Verdict   4ww
Tribal Sorcery - Giant   Rare
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.

Fendeep Summoner   4b
Creature - Treefolk Shaman   Rare
{T}: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5

Revive the Fallen   1b
Sorcery   Uncommon
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.

Sensation Gorger   1rr
Creature - Goblin Shaman   Rare
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it. If you do, each player discards his or her hand and draws four cards.
"More. More. MORE!!"
      2/2

Veteran's Armaments   2
Tribal Artifact - Soldier Equipment   Uncommon
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2


Door of Destinies   4
Artifact   Rare
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.

Walker of the Grove   6gg
Creature - Elemental   Uncommon
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4{G}
7/7

Rhys the Exiled     2g
Legendary Creature - Elf Warrior   Rare
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
Illus. Steve Prescott      3/2
Titre: Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 14:01:36
miniwag:

Blanc:
Rien  :lol:

Bleu:
Negate 1U
Instant
Counter target noncreature spell.
->Encore un contre en plus  :!:

Noir:
Rien

Vert:
Deglamer   1G
Instant 
Choose target artifact or enchantment. Its owner shuffles it into his or her library.
Moins bien que naturalize imo.


Arto:
Cloak and Dagger   2
Tribal Artifact - Rogue Equipment 
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it.
Equip  3
A tester

Bon dla merde cette édition  :mrgreen:


Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 14:20:32
Graceful Reprieve   spa bien en miniwag ?
Titre: Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 14:24:20
spa la folie, surement a tester, y a pas de quoi semballer non plus vu que sur les betes a kick c useless :p
Titre: Re : Morningtide?
Posté par: Thrond le 13 Janvier 2008, 14:54:15
t'as un lien vers une spoiler list?
Titre: Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 15:15:56
http://mtgsalvation.com/morningtide-spoiler.html
Titre: Re : Morningtide?
Posté par: Thrond le 13 Janvier 2008, 17:56:47
Blanc: rien

Bleu:
Negate
Vendilion clique?

Noir:
Bitterblossom?
Mindshatter?

Rouge:
Countryside crusher?
Shard volley?
Taurean Mauler?

Vert: rien

Artos: rien

Lands: rien :(

Vu la faiblesse du noir et du rouge dans mon wag je pense que je vais faire rentrer les quelques cartes jouables de Morningtide dedans, mais c'est vraiment pas la joie cette édition.
Titre: Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 19:07:47
yup, clairement trop orienté tribal :/
Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 19:09:47
Faudra juste m'expliquer pourquoi si peu... Au pire, rien que la fireball clash, c'estquasi évident en rouge.
Titre: Re : Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 20:18:55
Citation de: neonico le 13 Janvier 2008, 12:36:02
Une première sélection de trucs bien :
Mutavault
Land   Rare
{T}: Add 1 to your mana pool.
1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Some changelings born at Velis Vel never return, but their essence never leaves.
en effet a ajouter, peut etre sympa :)

Citation
Murmuring Bosk
Land - Forest   Rare
({T}: Add {G} to your mana pool.)
As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
OBV!

Citation
Scapeshift   2gg
Sorcery   Rare
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.
Dans quel cas tu jouerais ca? ca a l'air sympa oui, mais de la a vraiment faire qq chose avec :s, ouais ok t'épures  :mrgreen:

Citation
Recross the Paths   2g
Sorcery   Uncommon
Reveal cards from the top of your library until you reveal a land card. Put that card into play and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths into its owner's hand
sorcery, 3,  1 land que tu choisis pas :/

Citation
Reach of Branches
   4g
Tribal Instant - Treefolk   Rare
Put a 2/5 green Treefolk Shaman creature token into play under your control.
Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand.
ca j'aime bien :)

Citation
Fertilid    2g
Creature - Elemental   Common
Fertilid comes into play with two +1/+1 counters on it.
1{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library.
0/0
pas super convaincant

Citation
Chameleon Colossus   2gg
Creature - Shapeshifter   Rare
Changeling (This card is every creature type at all times)
Protection from Black
2{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is equal to its power.
Illus. Darrell Riche   #116/150   4/4
4/4 pro noir voir 8/8 a mettre :)

Citation
Titan's Revenge   xrr
Sorcery   Rare
Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand.
Illus. Christopher Moeller
OBV

Citation
Taurean Mauler   2r
Creature - Shapeshifter   Rare
Changeling (This card is every creature type at all times)
Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
Illus. Dominick Domingo      2/2
A tester, mais ca parait pas dégueu

Citation
Spitebellows   5r
Creature - Elemental   Uncommon
When Spitebellows leaves play, it deals 6 damage to target creature.
Evoke 1{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
6/1
Alors la par contre, pas convaincu du tout :s

Citation
Shard Volley   r
Instant   Common
As an additional cost to play Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
"Let the mountain's teeth pierce our oppressors"
pas mauvais en effet

Citation
Countryside Crusher   1rr
Creature - Giant Warrior   Rare
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3/3
c nice ca :)

Citation
Warren Weirding   1b
Tribal Sorcery - Goblin   Uncommon
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens into play, and those tokens gain haste until end of turn.
boaaaaaaaaaf :/ c un meilleur cruel edict quoi, pas la folie non plus le coup des gobs

Citation
Violet Pall   4b
Tribal Instant - Faerie   Common
Destroy target nonblack creature.
Put a 1/1 black Faerie Rogue creature token with flying into play.
Illus. Jeff Miracola   #81/150   
non noire, 4B :s c a chier non?

Citation
Pulling Teeth   1b
Sorcery   Common
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
pas convaincu, tu veux vraiment monter Bsuicide? :p


Citation
Offalsnout   2b
Creature - Elemental   Uncommon
Flash
When Offalsnout leaves play, remove target card in a graveyard from the game.
Evoke {B}
jtrouve ca super middle

Citation
Mind Shatter   xbb
Sorcery   Rare
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
obv nice

Citation
Blightsoil Druid   1b
Creature - Elf Druid   Common
{T}, Pay 1 life: Add {G} to your mana pool.
Illus. Nils Haam   #59/150   1/2
c pas a chier? :s

Citation
Vendilion Clique    1uu
Legendary Creature - Faerie Wizard   Rare
Flash
Flying
When Vendilion Clique comes into play, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
3/1
pas mal, et poru ceux qui veulent jouer mono U en EDH :s

Citation
Slithermuse   2uu
Creature - Elemental   Rare
When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke 3{U}
3/3
super pas convaincu, ok en 2HG ca peut paraitre pas trop mal mais bon

Citation
Sage's Dousing     2u
Tribal Instant - Wizard   Uncommon
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
selon les nombre de wizards quoi :p

Citation
Negate   1u
Instant   Common
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to merely say yes or no
c nice

Citation
Stonehewer Giant   3ww
Creature - Giant Warrior   Rare
Vigilance
1{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
"No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott   #24/150   
4/4
avec les 4/4 en génral jveux bourrer moi :p

Citation
Reveillark   4w
Creature - Elemental   Rare
Flying
When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play.
Evoke 5{W}
Illus. Jim Murray      4/3
pas mal pour monoblancn, ca donne du souffle

Citation
Idyllic Tutor   2w
Sorcery   Rare
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
a chier :s

Citation
Graceful Reprieve   1w
Instant   Uncommon
When target creature is put into a graveyard this turn, return that card to play under its owner's control.
Illus. William O'Connor   #11/150   
a son potentiel en wag normal, a tester en miniwag

Citation
Ensuite, quelques cartes complémentaires :
Feudkiller's Verdict   4ww
Tribal Sorcery - Giant   Rare
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play.
c ignoble  :mrgreen:

Citation
Fendeep Summoner   4b
Creature - Treefolk Shaman   Rare
{T}: Up to two target Swamps become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3/5
ca coute 5 et c'est pas la folie pour autant

Citation
Revive the Fallen   1b
Sorcery   Uncommon
Return target creature card in a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
peut etre sympa

Citation
Sensation Gorger   1rr
Creature - Goblin Shaman   Rare
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger you may reveal it. If you do, each player discards his or her hand and draws four cards.
"More. More. MORE!!"
      2/2
eneffet si tu peux monter gob et si tu piledraft c sympa

Citation
Veteran's Armaments   2
Tribal Artifact - Soldier Equipment   Uncommon
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature comes into play, you may attach Veteran's Armaments to it.
Equip 2
j'aime pas :o

Citation
Door of Destinies   4
Artifact   Rare
As Door of Destinies comes into play, choose a creature type.
Whenever you play a spell of that type, put a charge counter on Door of Destinies.
Creatures you control of that type get +1/+1 for each charge counter on Door of Destinies.
boaf :/

Citation
Walker of the Grove   6gg
Creature - Elemental   Uncommon
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play.
Evoke 4{G}
7/7
:vomi:

Citation
Rhys the Exiled     2g
Legendary Creature - Elf Warrior   Rare
Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Once a famed hunter and packmaster, now a renegade seeking his own path.
Illus. Steve Prescott      3/2
tu manques de légends vertes? :D
Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 21:16:21
Bon ca va, y'a pas trop de déchets, tu me rassures  :mrgreen:

Sinon, pour le 4/4 aveclequel tu préfères bourrern vu qu'il a la vigilance, l'un n'empêcherapas l'autre  :mrgreen: au contraire même, à base de sauce, avantles dommages, j'vais chercher mon jitte et je l'équipe :p
Titre: Re : Morningtide?
Posté par: Thrond le 13 Janvier 2008, 21:17:30
Parce que je joue déjà Boule de feu, désintégration, torche selon kaervek, lava burst, brasier, désastre en fusion, rolling earthquake, earthquake, et que chacun d'entre eux est meilleur que ce bidule? Dans le meilleur des cas si tu gagnes ton clash, tu feras autant de dégâts à tes adversaires qu'un earthquake en payant plus de deux fois le coût de mana du premier et en laissant un tour à tes adversaires pour tâcher de trouver une soluce...
Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 21:33:58
Tu m'expliques comment lava burst est mieux que ca ? Ce truc peut te générer un card advantage assez phénoménal, ocntre un truc qui fait juste rien pour R de moins.... C'est so obv que faut rentrerla fireball, vraiment, sans compter que perdre le clash, au pire ça t'as fait un scry 1 et avancer d'une carte dans ton deck pour R, moi je suis carrément là.
Titre: Re : Morningtide?
Posté par: CwaM le 13 Janvier 2008, 21:53:12
brasier c assez néfaste qd mm ;)

la vigilance du géant m'avait échappé ceci dit
Titre: Re : Morningtide?
Posté par: neonico le 13 Janvier 2008, 21:55:53
Ben brazier ca fait longtemps qu'il a clatos hein ^^
Et au pire, si j'avais la liste de lbasts de tristan, Je mettrais 100 fois ghitu fire avant lava burst, qu'estrien de plus qu'une fireball (ha non, ça prend pas sa misdi, ha si si ça cible un joueur  :moustache: )
Titre: Re : Morningtide?
Posté par: neonico le 22 Janvier 2008, 11:33:57
Bon alors voila le principe.
Avec Morningtide, je vais passer à 125 cartes/couleurs (contre 122 actuellement)
Je vais donc rajouter :

Lands :
Urborg, Tomb of Yawmoth
Cabal Coffer
Mutavault
Murmuring Bosk


Black :
Consume Spirit
Drain Life
Tendrils of Agony
Corrupt
Korlash
Maralen

Red :
Tarox Bladewing
Titan's Revenge
Tauren Mauler
Countryside Crusher
Rival's Duel

Form of the Dragon
Shard Volley

Green :
Chameleon Colossus
Briarhorn
Reach of Branches
Alluren

Withe :
Replenish
Enduring Ideal
Stonehewer Giant
Reveillark
Graceful Reprieve


Blue :
Flash
Negate

Donc l'idée, je rajoute le thème MBC, donc tous les spells qui vont bien + Korlash + Coffer/Urborg. Pour voir si c'est draftable (en pile bien sur)
Rajout de Flash, replenish et Form du Dragon, enduring ideal pour voir si enchant combo est jouable.
Tarox intègre le deck RB mid Range. A voir, spour tester, ça peut faire un obn général MonoR aussi.
Pour le reste, Briarhorn rentre enfin, stun oubli de ma part et c'est tellement bon dans MonoG sauce (Surtout optique EDH)
Et enfin en gras, les cartes de Morningtide que j'ai définitivement sélectionnées, et à tester donc.

Pour ce qui est de la Mindtwist pour XBB, je pense que si j'en rentre une dans cette optique, pour complèter MBC, ce sera plus LE truc en time spiral qui pour 4BB fait défausser 4 (qui est éphémère, donc jouable sur teachings).
Idem, concernant le Braingeyser pour XUU, opportunity me semble être son remplaçant naturel, éphémère donc tutorisable sur plus de truc et fera souvent piocher 4 pour 6. Autre avantage, ça peut cibler un autre joueur.
Titre: Re : Morningtide?
Posté par: CwaM le 22 Janvier 2008, 11:59:11
la mindtwist a 4 est chiante dans le sens ou y a 0 flexibilité
Titre: Re : Morningtide?
Posté par: Thrond le 22 Janvier 2008, 12:02:49
et qu'à priori tu préfèreras toujours la jouer tôt pour qu'elle soit plus efficace... Perso ça ne me déplaît pas de payer 2BB en rituel pour vider les dernières cartes d'un adversaire, plutôt que d'attendre deux tours de plus et en vider 4 en éphémère. Au contraire.
Titre: Re : Morningtide?
Posté par: neonico le 22 Janvier 2008, 12:21:58
Ouais enfin coolo les discard 2 pour 4
Dans ce cas,  c'est sur qu'elle rentre pas
Titre: Re : Morningtide?
Posté par: CwaM le 22 Janvier 2008, 17:46:27
comme ca en midgame tu lui feras discarder sa (ou ses 2) derniere(s) cartes pour 4BB, dujacko!  :mrgreen:
Titre: Re : Morningtide?
Posté par: neonico le 22 Janvier 2008, 17:57:10
Mind twist c'est bien en mid game oui, genre T3-4, après c'est un mauvais topdeck.
Titre: Re : Morningtide?
Posté par: CwaM le 23 Janvier 2008, 10:39:09
c pas néfaste qd l'autre a 2 cartes en paluche, tu fais toujours du 2 pour 1