Et bien c'est reparti pour une nouvelle extension et une nouvelle sélection de cartons magiques pour le Wagic.
Et la première annonce est à mon avis un auto include :
(http://img74.imageshack.us/img74/6318/overbeingsd2.png)
Un Chronicer like, dans des couleurs plutôt pal mal ensemble, un bon finisseur pour ce genre de deck. Qu'en pensez vous ?
Y'a un poison the well like (Au lieu de pète land + schock pour 2 RB RB, c'est gagne 2 + pète land pour 2 GB GB, en toute logique quoi)
C'est limite mieux que chronicler non ?
C'est le gros débat justement... Chacun a ses avantages IMO. Mais un moteur de pioche dans MonoG, ça c'est vraiment pas mal.
Disons que lui prend son antibête ou son contre, Chornicler te fait piocher incontrable et prend pas son antibête. Donc je sias pas.
Disons qu'en construit, dans UG contrôle tu joues les deux, en wag aussi ;)
chronicler est amha clairement mieux
un moteur qui coute 5 et qui prend terror/shriekmaw/sower spa génial dans le format si? ;)
chronicler les bien meilleur amha aussi!
piocher de facon incontrable et que ton dragon se resolve alors que tu est untap c'est quand meme priceless!
en gros on a une bête qui fait rien en top deck 0 cartes en main
tandis que chroniqueur avec de la mana ça fait du bon chocolat :bear:
Ouais enfin antibete ou pas, chronicler pour le même prix ne piochera qu'une carte. Même s"il est géré de suite, lui t'es sur qu'au moins l'adversaire perdra une carte pour le gérer DE SUITE donc clairement pour moi, y'a bien plus match que vous ne voulez le dire. Chronicler demande bien plus de mana pour être juste strictement moin bien . En compensation tu gagnes l'incontrabilité.
Mais c'est vrai, j'oublie tout le temps qu'il faut pas demande rl'avis de Pierrick, il trouve tout naze tfacon, et ne pas ouvrir le poste au flooder.
@Bucheron : jpense que 2 joueurs au topdeck, je préfère ça, faut que le joueur adverse pioche son antibête, et au moins s'il fait 1 ou 2 tours, t'as une condition de victoire.
Citation de: neonico le 07 Juin 2008, 12:14:14
Mais c'est vrai, j'oublie tout le temps qu'il faut pas demande rl'avis de Pierrick, il trouve tout naze tfacon, et ne pas ouvrir le poste au flooder.
dsl mais amha incontraibilité plus cher >>>> contrable + tuable :) (et avec 0 carte en main c un bon topdeck :{ )
Pour rester dans le sujet d'origine, à un peu plus de la moitié des cartes de l'extension connues, voici une première sélection de cartes rentrables en Wagic....
White :
Archon of Justice 3ww
Creature - Archon Rare
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
4/4
Endless Horizons 3w
Enchantment Rare
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Black :
Ashling the Extinguisher 2bb
Legendary Creature - Elemental Shaman Rare
Whenever Ashling the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
4/4
Soul Reap 1b
Sorcery Common
Destroy target nongreen creature. Its controller loses 3 life if you've played another black spell this turn.
Syphon Life 1bb
Sorcery Uncommon
Target player loses 2 life and you gain 2 life.
Retrace (If this card is in your graveyard, you may play it by discarding a land card in addition to paying its other costs.)
Red :
Cinder Pyromancer 2r
Creature - Elemental Shaman Common
{T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
0/1
Flame Jab r
Sorcery Common
Flame Jab deals 1 damage to target creature or player.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Stigma Lasher rr
Creature - Elemental Shaman Rare
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The extinguisher's curse lasted long after her departure.
2/2
Thunderblust 2rrr
Creature - Elemental Rare
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
7/2
Green :
Bloom Tender 1g
Creature - Elf Druid Rare
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
1/1
Nettle Sentinel g
Creature - Elf Warrior Common
Nettle Sentinel doesn't untap during its controller's untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
2/2
Regal Force 4ggg
Creature - Elemental Rare
When Regal Force comes into play, draw a card for each green creature you control.
5/5
Twinblade Slasher g
Creature - Elf Warrior Uncommon
Wither
1{G}: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
1/1
Hybrid :
Mortality Liege* 2{wb}{wb}{wb}
Creature - Horror Rare
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it is tapped.
3/4
Pyrrhic Revival 3{wb}{wb}{wb}
Sorcery Rare
Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it.
Unmake {wb}{wb}{wb}
Instant Common
Remove target creature from the game.
Doomgape 4{bg}{bg}{bg}
Creature - Elemental Rare
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Balefire Liege 2{wr}{wr}{wr}
Creature - Spirit Horror Rare
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
2/4
Duergar Hedge-Mage 2{wr}
Creature - Dwarf Shaman Uncommon
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
2/2
Fire at Will {wr}{wr}{wr}
Instant Common
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
Overbeing of Myth {ug}{ug}{ug}{ug}{ug}
Creature - Spirit Avatar Rare
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
*/*
Snakeform 2{ug}
Instant Common
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Flooded Grove
Land Rare
{T}: Add 1 to your mana pool.
{ug}, {T}: Add {U}{U}, {U}{G} or {G}{G} to your mana pool.
Murky Haven*
Land Rare
{T}: Add 1 to your mana pool.
{wb}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Rugged Bluffs
Land Rare
{T}: Add 1 to your mana pool.
{ur}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Twilight Mire
Land Rare
{T}: Add 1 to your mana pool.
{bg}, {T}: Add {B}{B}, {B}{G} or {G}{G} to your mana pool.
????????
Land Rare
{T}: Add 1 to your mana pool.
{rw}, {T}: Add {r}{r}, {w}{r} or {w}{w} to your mana pool.
Dominus of Will {ur}{ur}{ur}{ur}{ur}
Creature - Spirit Avatar Rare
Flying
At the beginning of your upkeep, untap and gain control of target permanent until end of turn.
It gains haste until end of turn.
4/4
Sapling of Colfenor 3{bg}{bg}
Legendary Creature - Treefolk Shaman Rare
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2/5
Hophophop, deux nouvelles cartes rentrables dans le wagic non ?