SHOP COMBO 2k8 aka THE RULE NIGHTMARE 1er Myriad Games 27/07/08

Démarré par neonico, 31 Juillet 2008, 21:21:38

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neonico

Afin de rendre hommage a beun et son inoxydable deck shop aggro combo (Inoxydable, decks artefact, tout ça tout ça ....  :roll:) dont voici la liste pour rappel :
4 Ancient Tomb
3 City of Traitors
4 Mishra's Workshop
1 Strip Mine
1 Tolarian Academy
4 Wasteland
3 Karn, Silver Golem
4 Metalworker
2 Triskelion
1 Black Lotus
4 Chalice of the Void
3 Crucible of Worlds
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Sapphire
1 Mox Ruby
4 Smokestack
1 Sol Ring
4 Sphere of Resistance
4 Staff of Domination
4 Tangle Wire
1 Trinisphere

(Liste jouée par DamienB, lors de CLichy XVII)

Voici une listeactualisée, powerisée du jeu regroupant pas moinsd'une dizaine de combo dans le deck, toutes basées sur des artefacts.
-- 24 MANA ---
4 Shop
4 Ancient Tombs
2 City of Traitors
2 Seat of the Synod
1 Tolarian Academy
3 Academy Ruins
5 Mox
3 Lotus, Sol, Crypt

-- 7 MANA ENGINS ---
4 Metalworker
3 Basault Monolith

-- 17 COMBO PIECES / FINISHERS --
4 Rings of The Brighthearth
4 Staff of Domination
3 Timevault
2 Umbral Mantle
2 Karn
1 Pentavus
1 Avarice Totem (or Goblin Cannon if you are not a master of the stack)

-- 7 DECK MANIPULATION --
3 Sensies Top
2 Well of Knowledge
1 Memory Jar
1 Tinker

-- 5 PROTECTION --
4 Spheres / Defense Grid
1 Trinisphere


//Sideboard//
4 Tormod's Crypt
4 Defense Grid / Thorn of Amnatyst
4 Plague Boiler
3 Culling Scales

Mini Primer et report de tournoi du deck :
http://www.themanadrain.com/index.php?topic=36215.0;topicseen

D'après son auteur, un très bon deck dans l'environnement actuel si les null rod ne sont pas encore trop de sortie chez vous. A propos de null rod, il a les culling scale et plague boiler en side pour pouvoir gérer)

Les différentes combos du deck :
INFINITE MANA[/U]

Metalworker + Staff of Domination + 3 artifacts in hand.

{start}
Tap worker, reveal 3 artifacts for 6 mana.
Activate untap target creature ability of staff, targeting worker.  3 mana floating.
Activate the untap ability of staff. 2 mana floating.
{return to start}

Metalworker + Umbral Mantle + 2 artifacts in hand.

{start}
Equip worker w/ mantle.
Tap worker, reveal 2 artifacts for 4 mana.
Activate umbral mantle.  1 mana floating.
{return to start}

Basalt Monolith + Rings of Brighthearth + 5 mana*
* Mana can be provided by monolith

{start}
W/ at least 5 mana in pool, activate untap ability of monolith.
Rings trigger, pay for rings.
Rings trigger resolves, untap monolith.
Tap monolith for mana.  3 floating, untap trigger on the stack.
Original untap trigger resolves, untap monolith.  3 mana floating.
Tap monolith.  6 mana in pool.
{return to start}

DRAW COMBOS[/U]

Staff of Domination + 6 mana

{start}
W/ at least 6 mana in pool, activate draw ability of staff. 1 floating, +1 card.
Activate untap ability of staff.  0 mana floating, +1 card.
{return to start}

Sensei's Divining Top + Rings of Brighthearth + 2-3 mana

{start}
If 2 mana then Top must be in play, If 3 mana then play top from hand.  2 mana floating.
tap top for draw, rings trigger pay for rings.  0 mana floating.
rings resolve, draw a card & put top on top of library. 0 mana floating, +1 card in hand, sdt on top.
original sdt activation triggers, draw top.  0 mana floating, +1 card, +sdt in hand.
{return to start}

2-4 Sensei's Divining Top* + Thrumming Stone + 1 mana
*Example will be with 4 tops already in play.

{start}
Tap top1, draw a card place top1 on top. 1 mana floating, +1 card.
Tap top2, draw top 1. 1 mana floating, +1 card, +top1 in hand.
Play top 1, ripple4(1) revealing top 2, ripple 4(2) goes on the stack. +1 card.
tap top3, draw a card.  +2 cards.
resolve ripple4(2).  +2 cards.
reveal top3.  +2 cards.
ripple(3) goes on the stack.  +2 cards.
tap top4, draw a card.  +3 cards.
resolve ripple4(3).  +3 cards.
reveal top4, choose not to activate ripple.  +3 cards.
Top4 resolves.  +3 cards.
Top3 resolves.  +3 cards.
Top2 resolves.  +3 cards.
Top1 resolves.  +3 cards.
{return to start}

INFINITE TURNS COMBO[/U]

Time Vault + Rings of Brighthearth + 2 mana

{start}
Untap Time Vault.  2 mana floating, next turn being skipped.
Tap vault, rings trigger, pay for rings.
End turn.
Rings turn begins, gets skipped from untap effect.
Time vault turn begins.
{return to start}

THEFT COMBO[/U]

Avarice Totem + Sensei's Divining Top + 10 mana*
*Can be 7 if Rings of Brighthearth is in play.

{start}
Tap top to draw a card.  10 mana floating.
In response, activate totem targeting top.  5 mana floating.
In response, activate totem targeting the permanent you want.  0 mana floating.
Exchange totem for perm.
exchange top for totem.
draw card, put top on top of your library.
{return to start}

BIG CRITTER COMBOS[/U]

Metalworker + Umbral Mantle + 2 artifacts in hand.

{start}
Equip worker w/ mantle.
Tap worker, reveal 2 artifacts for 4 mana.
Activate umbral mantle.  1 mana floating.*
{return to start}

*When arbitrarily large amount of mana can be evenly divided by 3 stop revealing artifacts.  0 mana floating.\

Karn, Silver Golem + Basalt Monolith + Umbral Mantle + 1 or 4* mana
*4 mana only required when monolith is already tapped

{start}
1.Use karn to turn monolith into a critter.  3 mana floating.
2.Equip monolith w/ mantle. 3 mana floating.
3.activate mantle, untapping monolith.  +2/+2 monolith, 0 mana floating.
4.Tap monolith for mana.  3 mana floating.
{return to step 3}

Mantle + critter + arbitrarily large amount of mana.

Duh?

1 +1/+1 COUNTER TURNS INTO (UP TO) 25 DAMAGE COMBO[/U]

Triskelevus + (up to 4) Rings of Brighthearth + 49 mana

{start}
w/ 49 mana floating activate triskelevus, 4 rings trigger, pay for rings copies.  +5 triskelevites, 40 mana floating.
sac vite1, rings trigger, activate rings. +5 dmg, 4 vites, 32 mana floating.
sac vite2, rings trigger, activate rings. +10 dmg, 3 vites, 24 mana floating.
sac vite3, rings trigger, activate rings. +15 dmg, 2 vites, 16 mana floating.
sac vite4, rings trigger, activate rings. +20 dmg, 1 vites, 8 mana floating.
sac vite5, rings trigger, activate rings. +25 dmg, 0 vites, 0 mana floating.
{return to start, or win}

DECKING COMBO[/U]

Infinite Turns Combo + Academy Ruins + Memory Jar + U mana + (at least 1) Rings of Brighthearth

{start}
1.Get Inf. Turns (preferably through inf mana combo to save time/cause less screw ups)
2.Activate ruins targeting non-jar artifact, rings triggers, pay for it and do the same as before.
3.Repeat step 2 until you have jar + non artifacts in grave.
4.Activate ruins targeting jar.
5.draw jar.
6.activate jar, rings trigger, pay for them if you want to (makes things go faster), do not draw yourself out.
7.repeat steps 3-6 until opponent gouges own eyes out.
{you win}


Voila enjoy ce très bon deck, avec encore beaucoup de place pour l'amélioration.*
Il n'en reste pas moins très dur à jouer car il demande une connaissance parfaite de la pile pour plein d'interactions.


CitationYes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)

Citation de: Question posée au Ask The Judge
Q: I have Ashnod's Coupon, which says that it is invalid in Quebec in the flavor text. Can I still use it in Quebec? I think so, because flavor text is not rules text, but my friend disagrees.

Citation de: SubwarBF le 13 Juillet 2009, 19:59:15
R.I.P Nico, c'était lui le plus grand, pas ce pédophile de Michael

Blog Magic Eternal : http://magiceternal.wordpress.com/

neonico

En bonus, la liste du tournoi myriad, qui diffère légèrement de celle du primer :
4 Workshops
4 Ancient Tomb
3 City of Traitors
2 Seat of the Synod
2 Academy Ruins
5 Mox
3 Lotus, Sol Ring, Mana Crypt

3 Basault Monolith
4 Metal Workers

4 Staff of Domination
4 Umbral Mantle
4 Rings of the Brighthearth
3 Time Vault
3 Karn, Silver Golem

4 Sensie's Top
2 Thrumming Stone

1 Tinker
1 Memory Jar
1 Triskelavus
1 Avarice Totem
1 Trinisphere

//Sideboard//
4 Tormod's Crypt
4 Thorn of Amethyst
4 Culling Scales
3 Masticore (the saga one, not razormane)


CitationYes,Tarmogoyf is probably better than Chameleon Colossus, but comparing it to Tarmogoyf is like comparing your girlfriend to Carmen Electra - one's versatile and reliable, the other's just big and cheap.(And you'd run both if you could get away with)

Citation de: Question posée au Ask The Judge
Q: I have Ashnod's Coupon, which says that it is invalid in Quebec in the flavor text. Can I still use it in Quebec? I think so, because flavor text is not rules text, but my friend disagrees.

Citation de: SubwarBF le 13 Juillet 2009, 19:59:15
R.I.P Nico, c'était lui le plus grand, pas ce pédophile de Michael

Blog Magic Eternal : http://magiceternal.wordpress.com/

astre

membre du fan club des tachikoma
http://fr.wikipedia.org/wiki/Tachikoma

Plumeau

 :wub: :wub:

OMG, merci merci nico :)
et fuckin JayJay au cinglé (Machinus, BreathWeapon, Meadbert, je sais plus... :/) qui a fait cette liste !
« La faiblesse de notre intelligence et la perversité de notre volonté se soutiennent mutuellement. » - L'art d'avoir toujours raison

Arthur Schopenhauer

Watanabe

Le site de la GT Team :
http://www.team-gt.com/site/


European Eternal Reference : Eternal Central !

la Clapette (dit roumain 38)

je comprends rien..y a trop de combo  :shock: :shock:
Citation de: tarask le 10 Juillet 2007, 15:38:02
null rod, c'est nul et sa rode...
3-8-8 crew TEAM

nicofromtokyo

Avec toutes ces combos de mana infini, il reste plus qu'a jouer Hellix Pinnacles dedans  :wub:

Watanabe

Citation de: nicofromtokyo le 01 Août 2008, 05:19:02
Avec toutes ces combos de mana infini, il reste plus qu'a jouer Hellix Pinnacles dedans  :wub:

Torche selon Kaervek ftw  ;)
La t'es oblige d'attendre le next upkeep lol !

Le site de la GT Team :
http://www.team-gt.com/site/


European Eternal Reference : Eternal Central !

fog.fog

en soutient à Wata : http://www.eternal-central.com/

astre

Citation de: Watanabe le 01 Août 2008, 05:24:19
Citation de: nicofromtokyo le 01 Août 2008, 05:19:02
Avec toutes ces combos de mana infini, il reste plus qu'a jouer Hellix Pinnacles dedans  :wub:

Torche selon Kaervek ftw  ;)
La t'es oblige d'attendre le next upkeep lol !



goblin cannon c'est mieux  :mrgreen:

j'ai pris le temps de lire plus la liste (enfin toute les cartes que je connaissais pas...)

j'ai un peu peur que le deck ne soit pas super stable. il développe plein de mana mais si t'a pas une des cartes clef du deck  aka baton/time vault/avarice/triskelavus/tinker (10 cartes en tout) le jeu reste un peu mou avec certe des grosses bete mais un blockeur suffit à perdre...

Il faut bien voir que ce jeu ne pack pas beaucoup de distrupt (1 trini) et goldfish tour 2 au mieux.

moi, je dis que ca vaut pas un bon belcher tout ca  ;)
membre du fan club des tachikoma
http://fr.wikipedia.org/wiki/Tachikoma

astre

#10
tit update : top 8 at 9/20/08 Mississauga, Canada For Black Lotus 
http://www.themanadrain.com/index.php?topic=36587.0

Citation5 Moxen
1 Lotus
1 Crypt
1 Sol Ring
1 Mana Vault
4 Mishra's Workshop
4 Wasteland
1 Strip Mine
2 Ghost Quarter
3 Ancient Tomb
2 City of Traitors
1 Tolarian Academy

4 Metalworker
1 Triskelion
1 Triskelavus
3 Karn, Silver Golem
3 Street Wraith

4 Rings of Brighthearth
4 Sensei's Divining Top
3 Staff of Domination
1 Umbral Mantle
2 Voltaic Key
3 Basalt Monolith
1 Time Vault
1 Memory Jar
1 Trinisphere
2 Cruicble of Worlds

Sideboard:

4 Thorn of Amethyst
4 Sphere of Resistance
4 Juggernaut
1 Duplicant
2 Masticore

on remarquera moins de carte à combo et plus de pioche. la distrupt étant boosté par les strip like...

CitationRound one Matt Hensley: (BGW Teeg/Bob thingy)
So I am on the play:
I think he mulled to five
I cast turn one metalworker, he goes lotus, bob withered wretch
Turn 2 I play Umbral Mantle, metalworker swings with lethal and the game ends quick
Game 2: Figuring that he'd have a Null Rod, I side in my spheres and sides out I think some key, top, staff etc.
I open up with turn one trinisphere, then wastes his land, casts Jar and Karn, attack with Jar and Karn etc.
He had a turn 2 null rod that kept out of bay

1 - 0 (2-0)

Round 2 Against Mike (Mana'd Ichorid)

G1: He mulls to oblivion

G2: I sided out 2 crucible, 1 key, 1 mantle, 1 top, 1 trinisphere?  in 4 thorns, 2 masticore
He keeps a 7 card hand, starts with zaar
I wastes, he starts dredging
Therapies my metalworker
I casts staff of domination, he puts light pressure on me as he does not find nacromoebas and just beats with 2 ichorid. I dig with Top to find metalworker and hand 3 artifacts.

Since I have no real solution to beat ichorid, I just build my combo and ignored his other side

2-0 (4-0)

Noah Mono Blue

G1: I open up with a decent hand, 2x workers. I cast turn 1 worker with tomb + mox, he impulses and the worker gets forced. He casts tinker DSC on turn 2/3 can't rmb, think it was turn 2. I play my other worker and resolves, I have a 1 turn clock before I die, my hand was: Trike, Triskelavus, Street Wratih, Voltaic Key and Rings of the Brighthearth. I reveal for all my artifacts, plays Rings, then key gets negated. So at this point I didn't have my infinite mana combo. I just cycle the wraith to get 2 cards, (Time Vault and Umbral Mantle)
I asked the Judge earlier and he said that time vault uses the original wording instead of the errata today, so I just throw the vault and asks if he wants to concede. Then the argument comes up, and then it was rules as the current oracle text. Then I just play Umbral Mantle and swing ftw.
G2: He gets 2 flux and 1 Back to Basics, I scoop. First lost of the day
G3: I open with metalworker, sphere. I play Triskelavus and Karn, while he's slowed, he managed to drain my trinisphere and puts out a flux, which came too late for him. I reveal with my metalworker on upkeep to have the mana I need to keep the karn and sphere alive to secure the game.

3-0 (6-1)

Round 4 Kevin with Dragon/Oath

G1: I open with a decent hand that I can combo off turn 2, I play shop monolith + voltaic key. then I play rings, which gets countered. He pulls dragon + bazaar shortly.
G2: I sided in 8 sphere, 4 juggs, 1 duplicant and sided out most my combo. I lock him hard with 1 spheres, 2 thorns and a trinisphere, I have 2 workers, time vault in play, for 7 turns I drew nothing except a staff on the last turn. He broke the lock and got the dragon. He bounced my time vault, just in case that I pull something random with it, I chain myself and bounces a mox and I get infinite mana and draw from staff/worker. Fails to find a solution

3-1 (6-3)

Jason Pilarsky Mono Red Aggro:

G1: I mulled and I play rings followed by triskelavus. I topdeck time vault. It was getting close as I had 2 tombs and a crypt for my mana source. Given that I don't get dmg from crypt all 4 turns, I win the game, which I did.
G2: I sided out most my combo pieces, as I know that he would have null rod SB. 
I sided in 4 spheres, 2 Masticores, 4 Juggernauts
He mulls He casts null rod, couldn't do much.
G3: He said, I have 2 null rods, wasn't sure if he was bluffing. Instead of going T1 worker I played top trinisphere. in fact he did have 2 null rods and his gathan raiders and factory and friends beat ftw.

After some deep thought, his threat wasn't really the welder, it was the null rod.
I should have sided in the thorns to keep rod out of the bay

3-2 (7-5)

Round 6 Chris with Painter.dec

G1: T1 Metalworker T2 Staff He thirsts and ancestral and could not find a solution.
G2: He plays a land and ruby, I Metalworker and he countered. he mystical for a tinker for on T2. He Tinker DSC, I play Rings, Street Wraith for 2 cards, fails to find combo (Lotus and land). He attacks, puts me to do or die. I get Staff!!!! I tap his DSC with tomb for 2 turns, puts me to 3 life. I have Juggernaut and Karn in hand, I felt that I shouldn't play them as they don't help stall the colossus. I find metalworker, cracks the lotus to stop him from attacking. With 2 Artifact, Rings + Worker Staff, I win the game. His force becomes online this turn, but I draw out my entire library, plays trike (FoW'ed) then multiple rings of brighthearth and trinisphere and shoots for like 50 with triskelavus

4-2 (9 - 5)

Being the highest tiebreaker, as pilarsky went 5-1 in swiss, I slipped in top 8

Top 8: Pilarsky again!

G1: T1 Worker T2 Staff
Then we thought it is best that I concede as he got better matchups against countertop and landstill, so I did, we played for fun anyways.
G2: He said that he'd mull into a null rod if this game was serious. But he didn't and starts off with Razormane. I get monolith turn one, then rings turn two, turn 3 I cast Staff of Domination and Sensei Top to get the win.

(11 - 5)

I think this deck is really fun and I built it so that every piece was a combo. I didn't rely 100% metalworker or the rings, it works in many many ways. In this tournament, in 7 rounds, 4 out of my 5 win matches I went 2-0, and the games weren't long at all too.  I think this deck can be developed more and be improved.

Props:
John for hosting a great tournament
People from States coming up

I liked how the deck beat out Tinker colossus twice in the swiss (both turn 2 casted). Tinker DSC gives me a 2 turn clock, which can happen a lot to find solution.   No SB for Ichorid and managed to raced it. I felt that the masticores were pretty useless throughout the entire day.  They were counter-interactive with welders when you discard an artifact.  Once I get infinite mana, I didn't need masticore to wipe the field, the deck just wins, most likely.

Even thought most games I attempted a transformation, I never casted a single juggernaut.
I figured that most people would have hate such as extirpate hitting staff or rings and over worrying the explosiveness of this combo.

Things I expected for this deck to do which didn't happen:
Crucible lock: well, a chance thing, really
Rings + Wastes to kill 2 lands.  It usually happens in late game, but all games lasted like 6 turns max, cept for 1 game
Win through Voltaic Key: There are 2 combos in the deck that uses key to win, never got out
Abuse Key & Top (+ Rings) to get a crapload of digging.

Street Wraiths were awesome in the deck, period.
membre du fan club des tachikoma
http://fr.wikipedia.org/wiki/Tachikoma

Sir Katana

Citation de: astre le 01 Octobre 2008, 11:22:43Win through Voltaic Key: There are 2 combos in the deck that uses key to win, never got out
Ok pour vault, mais je ne vois pas à quoi correspond la 2ème combo qui le fait gagner avec voltaic  :roll:

astre

ca doit être avec sensei pou piocher tout son deck avec mana infini
membre du fan club des tachikoma
http://fr.wikipedia.org/wiki/Tachikoma

Sir Katana

EUh si t'as mana infini c'est soit par worker + staff et auquel cas tru pioches déjà tout ton deck, sinon c'est par basalt + rings et auquel cas si tu veux piocher avec top tu as déjà rings + top + mana infini pour le faire, donc pas besoin de voltaic en +. A moins que top soit contré...
Après reste worker + mantle pour le mana infini, + top + voltaic, mais je doute qu'il parle de ça sachant qu'il ne joue qu'un mantle...
Donc pas convaincu

PeaceMaKeR

CitationG2: I sided out 2 crucible, 1 key, 1 mantle, 1 top, 1 trinisphere?

CitationG1: T1 Metalworker T2 Staff He thirsts and ancestral and could not find a solution.



le mec il est énorme quand même ...
Citation de: yukizora le 05 Février 2010, 17:58:46
En fait je viens de voir que Metalworker + Staff ça fait mana infini. Et mana infini avec staff bah ça fait... tout.
Super fort en fait.